Description
Open Calls
Materials
Description

The project “Game for change – Digital Serious Game – educational tool for strengthening community resilience” – use gamification in education as an innovative didactical tool for educating in the modern learning environment.

“Gamification” is defined as the application of typical elements of game playing to other areas of activity, specifically to engage users in problem solving. It has been used in marketing, training but also has wide applications in education. Gamification encourages students to perform an action and is one of the most popular and preferred trends of learning amongst students, globally. Games help in situated learning or, to put in simple words, learning that occurs through immersive experiences.

With the project, we will produce digital Serious Game as an educational and training tool for teachers, youth workers and youth to tackle an immense social and economic issue, which is the radicalization of youth resulting in extremism, violence and terrorism.

The target groups (or direct beneficiaries) are as following:

  • High schools (in 5 municipalities: Cair, Tetovo, Gostivar, Struga and Kumanovo)
  • Teachers
  • Students
  • CSOs representatives and youth workers

Open Calls

Subject: Call for offers no. 06/2020- Printing of promotional materials. 

Posted on: 09.06.2020

Center for Social Innovation BLINK 42-21 from August 2019 started to implement the project “Game for Change – Digital Serious Game – educational tool for strengthening community resilience”,  Grant Agreement no. HED / ADM / GRC / 2019/0017 from 28/05/2019 with the Hedayah Center for Excellence. The project duration is 14 months and is financially supported by the STRIVE Global Program of the European Union. Part of the project activities is the development of a digital game as an educational tool for strengthening the resilience of communities and for which we announce this call for contacting company/ies for printing the promotional materials.

We invite you to submit your offer (qualitative and financial) according to the specification of the services in the document below:

Call 06-2020. 

Subject: Call for offers no. 05/2020- Engagement of Sound Engineer. 

Posted on: 19.02.2020

Center for Social Innovation BLINK 42-21 from August 2019 started to implement the project “Game for Change – Digital Serious Game – educational tool for strengthening community resilience”,  Grant Agreement no. HED / ADM / GRC / 2019/0017 from 28/05/2019 with the Hedayah Center for Excellence. The project duration is 12 months and is financially supported by the STRIVE Global Program of the European Union. Part of the project activities is the development of a digital game as an educational tool for strengthening the resilience of communities and for which we announce this call for contacting Sound Engineer.

We invite you to submit your offer (qualitative and financial) according to the specification of the services in the table below:

Call for offers 05-2020.

Subject: Call for offers no. 04/2020- Engagement of Game Development Company

Posted on: 10.01.2020

Center for Social Innovation BLINK 42-21 from August 2019 started to implement the project “Game for Change – Digital Serious Game – educational tool for strengthening community resilience”,  Grant Agreement no. HED / ADM / GRC / 2019/0017 from 28/05/2019 with the Hedayah Center for Excellence. The project duration is 12 months and is financially supported by the STRIVE Global Program of the European Union. Part of the project activities is the development of a digital game as an educational tool for strengthening the resilience of communities and for which we announce this call for contacting Game Development Company.

We invite you to submit your offer (qualitative and financial) according to the specification of the services in the table below:

Call for offers 04-2020.

Subject: Call for offers no. 03/2019- Engagement of collaborators (Screenwriter and Game Designer)

Posted on: 04.11.2019

Center for Social Innovation BLINK 42-21 from August 2019 started to implement the project “Game for Change – Digital Serious Game – educational tool for strengthening community resilience”,  Grant Agreement no. HED / ADM / GRC / 2019/0017 from 28/05/2019 with the Hedayah Center for Excellence. The project duration is 12 months and is financially supported by the STRIVE Global Program of the European Union. Part of the project activities is the development of a digital game as an educational tool for strengthening the resilience of communities and for which we announce this call for engagement of two collaborators (Screenwriter and Game Designer).

We invite you to submit your offer (qualitative and financial) according to the specification of the services in the table below:

 CALL 03/2019

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Subject: Call for offers no. 02/2019Engagement of experts

Posted on: 02.09.2019

Center for Social Innovation BLINK 42-21 from August 2019 started to implement the project “Game for Change – Digital Serious Game – educational tool for strengthening community resilience”,  Grant Agreement no. HED / ADM / GRC / 2019/0017 from 28/05/2019 with the Hedayah Center for Excellence. The project duration is 12 months and is financially supported by the STRIVE Global Program of the European Union. Part of the project’s activities is assessment of the use of gemification as an educational tool to prevent radicalization leading to violent extremism for which we published this Call for engagement of experts.

We invite you to submit your offer according the details in the call below:

CALL FOR OFFERS 02/2019

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Subject: Call for offers no. 01/2019

Posted on: 21.08.2019

Center for Social Innovation BLINK 42-21 from August 2019 started to implement the project “Game for Change – Digital Serious Game – educational tool for strengthening community resilience”,  Grant Agreement no. HED / ADM / GRC / 2019/0017 from 28/05/2019 with the Hedayah Center for Excellence. The project duration is 12 months and is financially supported by the STRIVE Global Program of the European Union. Part of the project’s activities is assessment of the use of gemification as an educational tool to prevent radicalization leading to violent extremism.

We invite you to submit your offer according the details in the call below:

CALL FOR OFFERS 01/2019

Materials

ANALYSIS OF EDUCATIONAL METHODOLOGIES

Assessment regarding the use of gamification as educational tool to prevent radicalization leading to violent extremisam. The Analysis recommends the best approach out of several methodologies that deal both with technical and educational components that are the most appropriate based on the project’s vision and expected outcomes.

ANALYSIS